![]() ![]() I tried using SKIF, but since it's running inside of Chrono Trigger's Proton prefix, SKIF thinks that Chrono Trigger is already running and won't let me "launch" the game. On the Steam Deck under Proton, it's a completely different story I installed Special K into Chrono Trigger's Proton Prefix (along with the required VCRedist packages), but I can't get Special K to actually start with the game. ![]() If I rename the DLL to "opengl32.dll", the local install will work under Windows. This causes the game to launch without SpecialK active. If I install the DLL local to the game, it installs as "dxgi.dll" even though the game uses OpenGL. ![]() On my Windows desktop, Special K will only work correctly 'out of the box' with Chrono Trigger if I use the 32-bit global injector. Unfortunately, I can't get Special K to work with this game under Proton at all. But it might be worth trying.Īny chance you'd be willing to re-compile that disassembly with the "Sleep(1)" removed into a new EXE? `MaxDeltaTime=1` in SK's INI file will remove Sleep (1).ĭunno how difficult it is to install Special K onto a SteamDeck or if it's even compatible with OpenGL games on Linux. Originally posted by Kaldaieℵ₀:I disassembled the game and was looking at the main loop, and I think a call to Sleep (1) at the end of every frame is to blame. ![]()
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